Free Online Slot Machine Larry Lobster

Free Online Slot Machine Larry Lobster – If you’re looking to get your claws into all the action, fun-filled slot games, then, unlikely as it may sound, you should find a run by Lobster. Happily, there is a Lucky Larry Lobstermania 2 slot machine to satisfy your crustacean slot game desires.

It’s a fun one-minute slot at TwinSpires Casino, naturally with cool nautical graphics and a bouncy backing track to match “Rock Lobster” by the B-52s.

Free Online Slot Machine Larry Lobster

This IGT game is a standard five reel and four row format but packed with 40 payouts. And there’s a lot going on in the ocean.

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Larry is a lively little lobster who lives in a nice-looking bay, which is the backdrop of this fast-paced game. It’s your job to help Larry keep things nice and clean, keeping all the boats and marker buoys in order.

The lowest paying symbols are the playing cards 10, J, Q, K, and A (who knew lobster played poker – maybe a 5-card suit?).

High-value symbols include appropriate nautical objects such as lighthouses, buoys, and fishing boats, along with the game’s logo and its smiling lobster hero. The trail logo acts as a wild, substituting for all others and increasing your winnings.

As with other IGT slots, you can change the size of your bet, and the winning line represents the value multiplied by your initial bet. For example, five lights award 300 times your bet, while five ships or buoys award 400 times your bet.

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As you might expect, the big money comes from hitting one of the bonus games. Look for the game logo symbol, but this time with Larry wearing a rain jacket (we’re not sure why, but he looks very smart).

Get three of these, and you can choose one of two bonuses. There’s a traditional respin round, which is generous but doesn’t offer anything out of the ordinary. For more fun, choose Boy Bonus games.

First, you have to put aside your feelings for Larry and his lobster chums because it’s your job to catch as many of them as you can. Never mind what happens to them when they’re shipped back to the beach… and to your favorite restaurant.

Anyway, let’s get back to the game. You see a fisherman in his boat with many boots targeting a lobster pot below the surface. Pick a certain number of pots, then sit back and watch as the fishermen go to work, carrying the pots to their boats and removing the lobster lot (or lunch) one by one. Some are small friends, worth a decent reward, but others are big, meaning they give your bankroll a nice boost. You can win up to 4,000 times your bet in this bonus game.

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Another way to win a big prize is to hit one of three jackpots – the light jackpot, the full jackpot, or the mother-load jackpot. It is won when the winning line of symbols combine with the word “jackpot”. It’s as simple as that!

Fans of the original Lucky Larry Lobstermania slot game will love this new version from IGT. An amazing soundtrack and a cute main character (even if we end up trying to catch him), make for a fun slot that you’ll want to play time and time again.

The game has an average RTP of 94.14%, which is not very generous. You need to start the bonus game to secure the big payout, or hit the jackpot. But the small payouts are nice and regular, so casual slot players will have a lot of fun with them.

You can give Lucky Larry a spin at TwinSpires Casino. If you haven’t already done so, sign up for an account today, claim your generous welcome bonus, then head over to the slots section. You will find Lucky Way Lobstermania 2 waiting for you. Good luck! In my continuing efforts to lift the veil of secrecy behind slot machines, I present the following analysis of the IGT game Lucky Larry Lobstermania. Information on the design of this game was taken from the academic paper PAR Sheets, Probability, and Slot Machine Play: Implications for Problem and Non-Problem Gambling by Kevin E. Harrigan and Mike Dixon, University of Waterloo, Waterloo, Ontario, Canada .

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The paper’s authors obtained cross-pages for the game through Canada’s Freedom of Information and Protection of Privacy Act. I commend the Canadian government for releasing this. The purpose of this paper is to extend the analysis of Lobstermania beyond what was presented in Harrigan and Dixon’s paper.

It should be noted that there are other versions of Lobstermania in addition to this. As far as I can tell they differ with minor changes in the pay table and bonus period details.

Harrigan and Dixon give symbol distributions for two Lobstermania par-sheets, one for 85.0% and the other for 96.2%. Both are presented below. Note how the 96.2% version has more high paying symbols and that any given symbol is more evenly distributed across the 5 reels. To illustrate how skewed the distribution is in the 85.0% version, note that the number of words per train in the 85.0% version is 10, 8, 3, 4, 7. At 96.2%, the split is 6-6. 5-6-6. However, the number of key symbols (wild, secretary and bonus) are the same in both games.

Harrigan and Dixon don’t exactly address rail hiding. However, as long as the scatter symbols are not close enough on the same reel that they appear at the same time, the order of the symbols is not important for this game, as well as for most video slots. The following rail coverage is hypothetical, based on an 85.0% version.

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The way the game works is to pick 5 random numbers, one for each reel, and map each random number to a position on the corresponding reel. For example, the game for reel 1 will draw numbers from 1 to 47. For example, suppose this number was mapped to the symbol in the top row. If the random number for reel 1 is 37, then the symbols shown on reel 1 will be a clam on the top row, a starfish on the middle row, and a ship on the bottom row.

The next table shows the Lobstermania payout table. All victories must remain in order. The wild symbol can substitute for any letter paying symbol.

There are 47 × 46 × 48 × 50 × 50 = 259, 440, 000 possible outcomes in Lobstermania. The table below shows how many of these combinations result in each possible win. This figure is the result of a program with five nested loops that count the total for each success for each possible combination.

The following table shows the probability of each possible win. This is the number of winning combinations for this win, shown in the table above, divided by the total number of combinations of 259,440,000. All in the lower right cell reflect the hit frequency (probability of winning anything) of 3.25% per line.

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The following table shows the contribution to return for each possible win. Each cell is the product of the probability, from the table above, and the payoff table. The right cell shows a total return from line payments of 55.28%.

The player gets credit for the “scatter pay” symbol if it appears anywhere on the screen. Secretary payout winnings are based on the total amount bet. The following table shows the number of scatters per reel, the total symbols per reel, and the probability of a scatter on that reel, which is 3×(column 2)/(column 3). The reason for multiplying by 3 is that there are three visible positions per reel.

The following table shows the return probability and contribution for 0 to 5 total scatter symbols. The lower right cell shows that the scatter payout feature returns 10.65% of the game’s return.

The player gets the bonus if he gets the bonus symbol on reels 1, 2 and 3 on every active payline. The table below shows the probability of getting the bonus symbol on the first three reels. The probability of activating the bonus per active payline in the upper right cell is 0.06%, or 1 in 1,730. If the player plays the maximum 15 paylines, the bonus probability is 0.87% per spin, or 1 is in 115.

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There are three possibilities for the number of lobster traps, 2, 3 and 4, each with equal probability. Thus, the expected number of traps is 3.

There are two possibilities for the number of lobsters in each trap, 2 or 3, each with equal probability. Thus, the expected number of lobsters per trap is 2.5.

The reward for each lobster can be from 5 to 250. Each award has an associated weight, as shown in the table below. The way the game can work is it will pick a number from 1 to 322 and map it to a weight according to this table. The bottom right cell shows an average win of 44.02

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