How To Make A Slot Machine

How To Make A Slot Machine – ← My notes from #Learning2Teach hosted by @SFPC & @NYUtandon’s Integrated Digital Media & organized by @brain &@tchoi8.

So much to think about after another great @Educon on @SLAtweets ! I’ve collected my tweets here to dig further into some of the collected resources. #educon#edchat →

How To Make A Slot Machine

At The Brearley School there will be a Supper Club Casino Night for the community with games led by the faculty. I offered to help, although I was worried about being responsible for learning and facilitating poker or blackjack, so I offered to make some slots.

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I figured there must be a bunch of programs shared by the awesome Scratch user community, and they didn’t disappoint. I remixed this project generously offered by Jcg127: https://scratch.mit.edu/projects/23156262/#player

Procedures and changed into nine new costumes representing Brearley’s class mascots (camel, penguin, tiger, owl, duck, buffalo, elephant, bear) and the official school mascot (beaver). I then found some cardboard in the trash and built some quick but sturdy enclosures for three separate laptops.

I knew I would use some of our FunkeyFunkey boards for the project and originally thought about a physical lever with a tilt sensor. I envisioned having a hinge or 3D printing pieces (similar to Makedo parts) to hold a long cardboard tube in place (I have a stack of cardboard tubes from wrapping paper rolls). A rubber band stretched somewhere would allow the lever to pull forward but return upright for its home position, and the tilt sensor inside the tube would recognize when the arm was lowered and “spin” the reels in my slot machine.

However, I had four hours today to create the Scratch program and mock up cardboard cases, so I used our FunkeyFunkey arcade buttons instead. They are built like a nut and bolt, and they fold cardboard together beautifully. Easy as pie! Also, Stephen Lewis (creator of FunkeyFunkey) designed his sensors (tilt, touch, button, infrared, etc.) to work even without being grounded, so they are that much easier to integrate into projects.

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If I had more time I would definitely make my slots more attractive. These definitely look homemade. 🙂 Here’s a tutorial for a DIY slot machine I found too late: http://www.instructables.com/id/HOW-TO-MAKE-SLOT-MACHINE-DIY/

Tagged as beaver, Brearley, FunkeyFunkey, Karen Blumberg, , makedo, makered, mascot, mascots, scratch, slot, STEAM, STEM, STEMed, Stephen Lewis, The Brearley SchoolIf you play a classic 3-reel slot, chances are you will to see the usual symbols on the reels. Bells, 7s, lemons and cherries are all pretty standard, as is the BAR symbol. But why?

There is nothing intrinsically part of the BAR symbol that would lead you to believe that it is an important part of slot machines. Again, why are there so many fruit symbols there? You can find a lot of information about it online, but it’s important to dig deep and not just rely on the first source you find.

Traditional games like Blackjack have been around since the 17th century with minimal documentation at the time, so it’s understandable that we may not know how parts of the game developed.

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But slots were only introduced in the late 1880s, so you would think there would be clear historical records on these matters. But there is just as much fiction mixed with fact in the matter, perhaps due to prohibition.

If you check out our own blog post on how fruit machines got the fruit symbols, you’ll read that gumball machines were made with slot interfaces. So you’d bet knowing whatever you’re going to get a piece of gum, but depending on whether you have cherries or lemons, you’d end up with a different flavored piece of gum.

This was also because laws in the US prohibited gambling, so this was a way around the rules, as establishments would pay out gum, which of course could be traded back in or used as a form of currency.

According to this story, the BAR was an image of a chewing gum package that eventually became more stylized over the years. However, there are images available that show it was the Bell-Fruit Gum Company logo. The logo definitely looks like a BAR symbol, so it makes sense why the bar would evolve from the company that makes the gum from these slot machines.

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But historians can be a little skeptical. There were no gum companies in the early years of slots making single fruit flavored gum.

In fact, the slot designs may have been made to promote a new product from the gum manufacturers before such a product was created, if it was ever even released. It’s hard to even find evidence of the existence of the Bell-Fruit Gum Company on its own, other than Mill’s early slot machines.

That said, the original story is still viable because slot machines were not automated at the time. Instead, when the bell rang to indicate you were a winner, the bar or speakeasy you played in would pay out accordingly. If gambling for money was illegal at the time, it makes sense that you would be paid in flavored gum, cigarettes or drinks.

In the years since the original 3-reel slots were introduced, slot machines have evolved. Additional paylines were added, reels and payouts were upgraded, and eventually we reached the level we are at today, where most slot games are digital. Video slots are the most popular and provide tons of income for s, both online and physically.

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While there are always fans of the classic, retro 3-reel slots, most players opt for more immersive experiences. With modern slots that offer videos, animations, bonuses and more, the game can become even more exciting. Although they are often called fruit machines, the reality is that they have gone far beyond that.

That said, the BAR symbol still appears on many games. Whether it’s an upgraded version of a classic slot looking for a retro appeal, or simply a way for a developer to pad out the reels and separate the standard symbols from the high-paying ones, BAR continues on the reels into the 21

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Since the earliest mechanical slot machines, game manufacturers have weighted the machines to adjust the odds. If you look carefully at the reels of old machines, you will find many more empty and low-ranking symbols than pots of gold, especially on the third or last reel. This creates the famous “near miss” effect.

Modern slots have replaced the gears, cranks and stoppers with precision stepper motors and random number generators (RNG). When you pull the trigger on a modern slot, a built-in RNG selects three numbers between one and 64. Each number corresponds to one of 22 slots on the three reels. The trick is that half of the numbers between one and 64 correspond to empty spots and only one random number matches the jackpot symbol. The odds of winning the jackpot are 1/64 x 1/64 x 1/64 or one in 262,144.

The lever is for display only. Three internal stepper motors spin each reel and stop them exactly at the positions chosen by the RNG. Do you still feel happy?

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There is no such thing as a “loose” or “tight” slot machine. In modern casinos, slot machines are programmed to deliver an exact return percentage, somewhere around 95 percent. This means that 95 percent of the money that goes into a slot machine is paid back to the players and the casino keeps the rest.

But this is where it gets tricky. The return percentage is not the same as the payback, which is the actual amount of money you win or lose during each session of playing a slot machine. If you sat down at a slot machine for ages and pulled the lever an infinite number of times, your payback percentage would be exactly 95 percent. Likewise, in a casino full of players, the collective machines will pay back roughly 95 percent of the total money played over the course of a day.

Unfortunately, you’re only one person and you don’t have infinite moves. So your odds of winning are equally good or bad every move. You can lose all day and it doesn’t mean the machine is rigged. And it doesn’t mean that the guy who wins the jackpot found the “loose” machine. He just got

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