Larry Lobster Slot Machine

Larry Lobster Slot Machine – If you want to get your claws into a slot game, full of action and fun, then, as unlikely as it sounds, you need to find a lobster. Luckily, there just so happens to be Lucky Larry’s Lobstermania 2 slot to satisfy your crustacean slot craving.

It’s an exciting slot at TwinSpires Casino, with nice graphics to navigate and a dynamic backing track to match the B-52s’ “Rock Lobster”, of course.

Larry Lobster Slot Machine

This IGT game is a standard five-reel, four-row format, but comes with 40 paylines. And there’s a lot going on out there in the ocean.

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Larry is a lively little lobster who lives in a beautiful bay, which is the background of this fast-paced game. It’s your job to help Larry keep things nice and clean out there by keeping all the boats and buoys in order.

The lowest paying symbols are the 10, J, Q, K and A cards (who knew lobsters played poker – maybe with 5 cards?).

Higher value symbols include suitable nautical objects such as a lighthouse, buoys and a fishing boat, along with the game’s logo and its smiling lobster hero. The Larry logo acts as a wild, replacing all others and increasing your winnings.

Like other IGT slots, you can change your bet amount and line wins represent a value multiplied by your initial bet. For example, five lighthouses award 300x your stake, while five boats or buoys award 400x your stake.

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As you might expect, a lot of money comes from landing one of the bonus games. Notice the game logo symbol, but this time with Larry wearing a rain jacket (we’re not sure why, but he looks pretty smart).

Get three of them and you can choose one of two bonuses. There is a traditional respin round, which is generous but offers nothing out of the ordinary. For even more fun, choose the Buoy Bonus Game.

First, you have to put your feelings on Larry and his lobsters, because it’s your job to catch as many of them as you can. Don’t worry about what happens to them once they’re shipped back to shore… and to your favorite restaurant.

Anyway, let’s get back to the game. You see a fisherman in his boat with many buoys marking his lobster pots below the surface. Pick a set number from the pots, then sit back and watch the fisherman go to work, slide the pots into his boat and remove the lobster catch (or lunch) one by one. Some are small guys, worth a reasonable prize, but others are huge, meaning a tasty boost to your bankroll. You can win up to 4,000x your bet in this bonus game.

Lucky Larry’s Lobstermania 2 Igt Slot Machine

Another route to a big prize is netting one of three Jackpots – the Light Trap, Full Trap or Mother Lode jackpot. These are won when a winning line of symbols lines up with the word “Jackpot” added to them. It is so simple!

Fans of the original Lucky Larry’s Lobstermania slot will love this new version from IGT. A catchy soundtrack and a cute main character (even if we end up trying to catch him), make for an engaging slot that you’ll want to play again and again.

The game has an average RTP of 94.14%, which is not overly generous. You must trigger the bonus game to secure a big payout or win a jackpot. But the smaller payouts are nice and regular, so casual slots players will have a lot of fun with them.

You can give Lucky Larry a spin at TwinSpires Casino. If you haven’t already, sign up for an account today, claim your generous welcome bonus and then head over to the slots section. You will find Lucky Larry’s Lobstermania 2 waiting for you. Good luck! In my continued effort to lift the veil of secrecy behind slots, I present the following analysis of the IGT game Lucky Larry’s Lobstermania. Information on the design of this game is taken from the academic paper PAR Sheets, probabilities, and slot machine play: Implications for problem and non-problem gambling by Kevin A. Harrigan and Mike Dixon, University of Waterloo, Waterloo, Ontario, Canada.

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The paper’s authors obtained parity sheets for the game through the Canadian Freedom of Information and Protection of Privacy Act. I applaud the Government of Canada for this release. The purpose of this page is to advance the analysis of Lobstermania beyond that presented in Harrigan and Dixon’s paper.

It should be noted that there are other versions of Lobstermania besides this one. As far as I can tell they differ from minor changes to the paytable and bonus round details.

Harrigan and Dixon give the symbol distribution for two Lobstermania even cards, one for 85.0% and the other for 96.2%. Both are presented below. Notice how the 96.2% version has more high cost symbols and that any given symbol is spread more evenly across the 5 reels. To show that the distribution is more volatile in the 85.0% version, notice that the number of quinces per roll in the 85.0% version is 10, 8, 3, 4, 7. At 96.2%, the distribution is 6-6- 5-6-6. However, the number of basic symbols (wild, scatter and bonus) is the same in both games.

Harrigan and Dixon do not indicate the exact stripping of the wheel. However, since the scatter symbols are not close enough on the same reel that they can appear at the same time, the order of symbols does not matter for this game, as well as for most video slots. The following wheel stripping is hypothetical, based on the 85.0% version.

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The way the game would work would be to pick 5 random numbers, one for each wheel, and match each random number to a slot on the corresponding wheel. For example, for reel 1 the game would draw a number from 1 to 47. For example, suppose that number was matched to the symbol on the top row. If the random number for reel 1 was 37, then the symbols appearing on reel 1 would be a clam on the top row, a starfish on the middle row and a boat on the bottom row.

The next table shows the Lobstermania pay table. All wins must remain aligned. The wild symbol can substitute for any payline symbol.

There are 47 × 46 × 48 × 50 × 50 = 259,440,000 possible outcomes in Lobstermania. The table below shows how many of these combinations result in each possible win. These numbers are the result of a program with five nested loops that counted the total for every win for every possible combination.

The following table shows the probability of each possible win. This is the number of winning combinations for this win, shown in the table above, divided by the total number of combinations of 259,440,000. The total in the lower right cell reflects a hit per line (probability of winning anything) of 3.25%.

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The following table shows the performance contribution for each possible win. Each cell is the product of the probability, from the table above, and the payoff table. The right cell shows a total return from line payouts of 55.28%.

The player receives credit for a “scatter pay” symbol if it appears anywhere on the screen. Scatter pay winnings are based on the total bet amount. The table below shows the number of scatters per reel, the total symbols per reel and the probability of a scatter on that reel, which is 3×(column 2)/(column 3). The reason for multiplying by 3 is that there are three visible positions on each reel.

The next table shows the probability and contribution to the payoff for 0 to 5 total scatter symbols. The bottom right cell shows that the scatter pay feature returns 10.65% on the game return.

The player wins the bonus if they get the bonus symbol on reels 1, 2 and 3 on any active payline. The table below shows the probability of getting the bonus symbol on each of the first three reels. The bottom right cell shows that the chance of triggering the bonus on any active payline is 0.06%, or 1 in 1,730. If the player plays the maximum 15 paylines, then the bonus chance per spin is 0.87% or 1 in 115.

Line And Scatter Wins In Lucky Larry’s Lobstermania. The Top Shows The…

There are three possibilities for the number of lobster traps, 2, 3, and 4, each with equal probability. So the expected number of traps is 3.

There are two possibilities for the number of lobsters per trap, 2 or 3, each with equal probability. Thus, the expected number of lobsters per trap is 2.5.

The prize per lobster can be from 5 to 250. Each prize has an associated weighting, as shown in the table below. The way the game might work is that it would pick an integer from 1 to 322 and assign it to a weight according to this table. The bottom right cell shows an average win of 44.02 per

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