Lost Planet 2 Slot Machine Passwords – Lost Planet: Extreme Condition takes players on an action-packed adventure in a harsh and hostile world. Players can fight alien creatures known as Akrid and snow pirates using a variety of weapons and mechanized suits known as Vital Suits. The mix of infantry and mech combat proves to be a lot of fun, and for its time, the ice-cold setting helped make the game stand out. Lost Planet was a successful game for Capcom and was followed by Lost Planet 2 which focused on cooperative gameplay. Developed and published by Capcom, Lost Planet 2 was released in April 2010 for BlackBerry, May 2010 for PlayStation 3 and Xbox 360, and October 2010 for PC. I played the PC version for this review. Lost Planet 2 includes Games for Windows – LIVE. I installed it before the first game and it continued to work without issue during my time with Lost Planet 2.
Lost Planet 2 feels very different from its predecessor. Set on the planet E.D.N. III. set years after the events of the first game, the story takes place in episodes and jumps between different factions. Each squad has its own goals and objectives, and they are all on their way to the giant Akrid dubbed “Over-G” that could start another ice age. The amount of jumping around made it hard for me to care about any of the squads, and the characters aren’t very interesting. There is a lot going on here and the story takes players on an adventure. It’s just a shame that the plot isn’t very convincing.
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Lost Planet 2 allows up to four players to team up and run through the campaign, and this may be the best way to experience the campaign, although I was only able to play it solo. This means that if you’re playing alone, AI teammates can accompany you. They are not the biggest, but they are more competent than I predicted. They will shoot and kill enemies and complete certain objectives. Other than that, they just seem to be walking around. During the campaign, you earn credits that you spend in the slot to unlock multiplayer character customization options. In addition to the campaign, there are several online multiplayer modes and a training mode where you can take on various challenges for high scores and fight against AI opponents in simulated multiplayer battles.
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As the campaign progresses, you gain experience and level up. You get rewards for reaching certain levels, and the rewards are customization options for your multiplayer character, including weapons, weapon upgrades and variants, character parts, and other cosmetic items. Most of the weapons from the previous game return with new firepower. Throughout the campaign, you go from area to area, and there is always a primary objective to complete in each area, and you can also complete secondary objectives to gain more experience. Before you jump into the campaign, you can decide the difficulty, how many AI players will accompany you, and even enable or disable friendly fire. It’s clear from the start that the campaign was designed with cooperative play in mind.
The gameplay is very similar to its predecessor, except a bit faster and less difficult. The controls can be a bit clunky and it’s easy to miss and/or forget how to perform certain actions. I had no idea it could roll until I finished the campaign. When you take damage, you lose health, which slowly recharges over time, if you have heat energy to spare, you can activate Harmonizer to recharge your health faster. Heat energy doesn’t run out as fast as it did in the previous game. It depletes when using certain weapons and Vital Suits, and can be obtained from fallen enemies, by destroying certain things in the environment, and by activating data entries. You can fire heat energy at your teammates when they run out and at certain boxes to open them.
Each episode consists of multiple chapters and/or areas, and there are no checkpoints. If you decide to stop during a chapter and exit the game, you will have to start over for that chapter or area. You die when all your health is depleted and you can respawn as long as you have Battle Gauge points. The Battle Gauge is like a life system in the form of points. You gain points for activating Data Entries and lose points for dying, and if you lose all your points you have to start the entire chapter or area over, and that can be frustrating at times.
Most of the gameplay is simply running around and shooting enemies. Vital Suits can be found in all environments and are like mechs, moving, jumping, flying and destroying enemies with deadly firepower, while the mechanized suit is always a good time. Although they seem to be a little less prevalent than in the previous game, and I’d be lying if I said Lost Planet 2 wasn’t a repeat game. There are only a few objectives, and the most common ones are to go from A to B, defend an area or something, and activate data entries. Each mission requires you to do at least one of these things while dealing with hordes of enemies, so many missions feel the same.
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It’s always fun to jump into a Vital Suit, but these sequences aren’t enough to make up for the campaign’s lack of variety. There are moments that stand out, like when you have to storm an occupied ship in the desert, fight enemies underwater, and jump on a space station. And the only reason these moments stand out is because of environmental variables. The campaign keeps things moving and is consistently action-packed, and I will say the gameplay is an improvement over the first game, but the pedestrian gameplay is nothing special compared to many other games in the genre, so without variety, things will be better. it gets boring pretty quickly. At least if you play solo.
Lost Planet 2 pits you against many human enemies and some Akrid, and features large and terrifying bosses. Akrids come in different forms and have glaring weaknesses, and the human enemies you encounter throughout the game come from different factions and areas are often littered with them. They run around and shoot at you, fire missiles, and pilot Vital Suits, but they don’t do anything super fancy. Despite the variety of enemy groups, I felt like I was constantly engaging the same enemy type over and over again, with very few moments or set pieces to mix things up, and many encounters felt like repetitive gunfights.
Compared to the first game, Lost Planet 2 contains more varied environments. Fight enemies in snowy areas, desert, jungle, city and even space. One minute I’m shooting enemies through a city and the next I knew I was in the desert engaging enemies on a moving train. I love the environmental variety, and that’s one of the reasons why Lost Planet 2 is so different from its predecessor. It’s a complete change in atmosphere and tone. However, the variety of environments is the only thing that kept me hooked. The gameplay for most of the game is shoot a bunch of pirates, maybe a few Akrids, take out a boss, rinse and repeat. Some areas are open with branching rooms and paths, but the game guides you where you need to go, and several areas are small and enclosed. In general, Lost Planet 2 feels more linear than its predecessor. I think having more Vital Suits lying around and a variety of enemies would have helped mix things up a bit more. Scattered throughout the environments are data entries that, when activated, become respawn points, as well as reveal the surrounding area on the PDA and information on the radar.
Lost Planet 2 looked great in its day. The environments are detailed and it’s definitely a more colorful game than its predecessor. The character and Akrid models look good and the animations are solid. The lighting and textures are excellent, as are the visual effects. Unlike the first game, explosions don’t create smoke in the area, so I could always see what was going on. As for the sound, the soundtrack is decent with lots of dramatic sounding tunes to complement the action and the sound effects are excellent. Weapon fire is loud and satisfying, explosions rumble, human enemies grunt, moan and shout during combat, and the Akrid makes all sorts of noises. On the technical side, the game ran smoothly for me, but it crashed twice while completing areas and I was forced to replay them.
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