Python Slot Machine – How to Make an Application These are the basic steps to create a user interface (UI) with Tkinter:
Let’s add more to the warm-up application as follows, from left to right:
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Then, with those components in place, write code so that when you click the “Click me!” button, the following happens:
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Picture Application: Background Information In this task, your goal is to create a picture display application. The user taps one of the three fruit buttons, and the corresponding fruit is displayed in the center of the application. Image files (grapes.gif, lemon.gif, cherries.gif, watermelon.gif, seven.gif) in your
Folder. In the first application, we only used 3 given fruit images: lemon, cherry and grape.
.All the images we use today are .gifs because our package for UI only supports .gif image files.
The location of the image is shown, but you’ll notice the button is missing. That’s where you come in.
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PicApp Task 1: Exit Button Let’s start by adding an exit button. First, we figure out where it should be in the grid (this picture is helpful)
Function that creates the exit button and places it in the grid (replace the ? with the appropriate number):
Run your program and check to make sure your exit button appears. The next step is to add an action to your Quit button so that it actually quits your app. write a function called
It looks like this: Then connect your exit button to the function (replace the magenta ??? with the correct function name): Now test and make sure you have a working exit button.
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PicApp Task 2: Picture Buttons Now you’ll add code to create three fruit picture buttons, and when the user clicks a button, the picture should change to show that specific fruit (three screenshots below):
See how the initial image appears in the application. Treat the image as belonging to the label, you can change the image with
. For example, if a program had a label called animalLabel (which was created in the previous code) and we wanted to change the image to show a monkey, we could do:
PicApp Version 2: Background Information In this application, the user selects the radio button for the fruit, and then clicks the button to change the displayed image, rather than having a separate button for each picture. A text message appears in the app indicating which image was selected (eg “You chose a lemon!”). Note that in
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Include each image filename is set: There is also a list setting that contains the title.
Your task is to add the missing components and add functionality to the complete working application. Follow these steps: PicApp 2.0, Task 1: Exit Button Add an exit button, and a function that will be called when the exit button is clicked.
PicApp 2.0, Task 2: Radio Fruit Buttons Add 3 radio buttons, each representing one of three fruit choices (lemon, cherry, grape).
PicApp 2.0, Task 3: Change Picture Button Add a Change Picture button and have it change the picture based on the selected radio button. We show two of the three possible images below (your code should work for all three).
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PicApp 2.0, Task 4: Status Labels Add labels to display text indicating which fruit is selected. Hint: StringVar might come in handy here. Similar to how images are inside tags, strings are inside tags (and can be used with
Method. See these handouts for examples. Again, we show two of the three possible labels below (your code should work for all three).
Slot Machine Application: Background Information Now we’ll add a little more complexity and work on a slot machine application. Below are various scenes shot at non-consecutive times while playing the app. The startup code for this task is in the file
Once again, you get a template to help you get started, but it’s missing some key widgets and features. you need to use python’s
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Module, so make sure to import it in your file. Your code now creates labels for the three slot machine images, but the buttons are missing and not working yet. If you run the code, you should see the following:
Each image filename is set to include: If you randomly generate a number between 0 and 4, then you can use that random number as an index into the list of images to display.
Slots App Task 1: Exit Button Add an exit button to the UI and make sure it works. look at the code inside
Learn about grid layout. Find the best column and row for the exit button.
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Slots App Task 2: Drawbar Buttons Add a drawbar button. Write a function that is called when this button is clicked. Clicking this button displays three random pictures, one for each position in the slot machine (
Slots App Task 3: Wallet Display Add a Label to display the amount in the user’s wallet. Suppose the user starts at zero ($0) and spends $5.00 each time he pulls the lever. As you can see from the screenshot, it doesn’t matter if the user is negative. If all three images are the same, the user wins $100.00. However, if the user hits minus one hundred dollars (-$100.00), the drawbar button is disabled and the user is no longer allowed to play.
Slots App Task 4: Status Labels Add labels to give user feedback after each game (eg, “Sorry, you lost. Play $5.00 more?”), add win and stop messages if user loses more than $100.00 ). Here are three example messages:
Slots App Task 5: Confetti Animation Do you know what we need? If you pull the lever and all three pictures match, then we need a celebratory animation! Screenshot like this:
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To animate confetti, you need to create an animation canvas and add it to your GUI. The image below shows the animation canvas outlined in green. The animation canvas size is 750×40. Monty Python and the Holy Grail Black Knight Slot Machine has been tagged 14 times by members. The nearest Monty Python and the Black Knight of the Holy Grail are marked at Wind Creek Bethlehem Jul 9 23:43
Bally’s Monty Python and The Holy Grail – Black Knight – slot machine seems inevitable in some ways: Sure, a Monty Python slot machine will eventually be made, right? ! There are three bonus features in this version of Black Knight: The Mystery Wheel feature may trigger randomly, where wild symbols are added to the reels, all character symbols are replaced with one character symbol, or a multiplier is applied to your wins. If a special bonus symbol lands on reel 3, the Find the Holy Grail feature will be triggered, and you will be awarded a “Choice” bonus for the progressive jackpot. The Black Knight Free Games feature is triggered by landing bonus symbols on reels 1, 3 and 5 for the 8 free games initial landing. As the payout increases, each Black Knight symbol that lands on reel 5 increases the multiplier, all the way up to 10x for all line hits. Additionally, special symbols can also land on reel 5 to award additional free games. All in all, a fun game, enjoy!
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We decided to celebrate a Casablanca-themed Halloween this year (just in time for the 75th anniversary). We have all kinds of ideas for table games, chocolate poker chips, and more. We decided to build 3 slot machines that dispense chocolate coins. The original coins are from the cost-plus world market. For bulk purchases, we found ohnuts.com. We bought cheaper coins on Amazon but the size consistency was not good and they stuck to the mechanism. Also, make sure to keep your coins in a cold place until you need them.
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The first part of the project was figuring out how to reliably dispense chocolate coins. The first prototype was built from cardboard and scrap wood. It proves the basic concept. I used this as an excuse to buy a Taz Lulbot 3D printer. I created the model using openscad: Chocolate Coin CAD file The servo horn needs to be longer than the standard horn that comes with the servo. I successfully printed them using these: Servo Arm CAD In the end we used the servo arm that came with the servo and covered it with a piece of laser cut wood. That worked very well.